Educational Robotics & STEAM

KID STARTUPPER is the first educational platform in the world, that teaches entrepreneurship to kids aged 10-14 years old, using the method of the first principles of Aristotle. It is ideally combined with STEAM and educational robotics, so that students could make a step farther, by converting their innovative ideas and their robotic constructions, into their first startup business. Educational institutions that wishes to know more about our curriculum, can find out more here: KID STARTUPPER & Educational Robotics

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We encourage kids to follow their dreams

What the curriculum offers:

28 chapters on entrepreneurship, using the innovative educational platform of KID STARTUPPER. Students attend the course for 1 teaching hour per week (40 minutes + 5 minutes for questions). Students can interact with the platform, 7 days a week and 13 hours a day. Most of the times schools start courses in early October and finish at the end of June. At the end of each school season and during summer, camps are organized and the entrepreneurship competition called “Startup Hackathon for Kids” takes place.



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Through this innovative educational platform students will have the opportunity to:
- choose a profession suitable for them and live an experimental simulation on it, gaining experiential knowledge on it by the end of the course.
- realize that entrepreneurship nowadays requires the use of new technologies.
- be able to create their first complete professional resume.
- work on their favorite profession by creating their first digital virtual business.
- look for partnerships for their business.
- search for and identify dynamic executives that will help them grow their business.
- search and discover knowledge and ideas before deciding what they really want to do (the method of the First Principles).
- share the knowledge they have gained and exchange it with their classmates (Ethos). The goal of the platform is to help children express their talent and showcase their skills in entrepreneurship from a very young age. Moreover, to discover any talents that they might have on a particular professional field, or even to find out things that might have not been known to them until now.



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How we combine Entrepreneurship with Educational Robotics (or STEAM)

How we achieve that:

1) We enable kids to engage in entrepreneurship and discover the basic principles of it. This way, kids can combine entrepreneurship with educational robotics in order to create robotic constructions that will have as their ultimate goal their transformation into a startup business. The combination is perfect and so the curriculum of educational robotics becomes very appealing for students and parents, with kids now making even more creative thoughts about their future.

2) Our platform contains an e-book with 28 chapters written on entrepreneurship. Classes are usually scheduled to start at the beginning of October and come to an end at the end of June. The final goal is the STARTUP HACKATHON FOR KIDS competition, where kids can present their constructions in combination with educational robotics. Kids are about to deliver their "business plan" and also to perform "Pitching" about their business idea, always in combination with the constructions they created in educational robotics. During this process, the most innovative ideas and constructions are rewarded, the ones that could possibly be funded in the future by "investors".

3) The platform gives all students, who are involved in educational robotics, the opportunity to have strong online presence and business-professional profile on the Internet.

4) Kids who will develop their robotic construction into business, will have the opportunity to present their business nationwide or even worldwide to all kids who are active on our platform. This way, what they create in educational robotics curriculum becomes even more important.

5) Kids interact with each other and discover what other kids do in their own country, or even in other countries. This is even more interesting for educational robotics institutions, because they see constructions and businesses that kids in other educational institutions across the country or even worldwide create.

6) It is possible for robotics educational institutions to collaborate on projects for the first time with other institutions, throughout the country or even worldwide, online.

7) All these happen with utmost safety. At KID STARTUPPER we have invested a lot in this (learn more here).



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We are constantly investing in our scientific and educational staff: We are constantly investing in the training of our teachers, as well as in the implementation of pioneering and innovative practices. That's why the authors of our books participate in global conferences on entrepreneurship and new technologies in education. Our platform was designed and completed after the participation of KID STARTUPPER in the largest conferences (Web Summit, Webit, etc) in the world for youth entrepreneurship and new technologies.

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